

Last, you don't want to use highways for getting cims around town-they pull in too much traffic because of their high speed, which creates bottlenecks big time. Make sure there are plenty of connections into your core to allow cims to make deliveries to commercial and travel to and from work. This gives trucks the easiest route in and out of your city, as well as into your core where your commercial zones are. Zone industrial along your highways and rail lines, far enough away from residential zones that the pollution it generates won't get cims sick. Zone residential around your commercial areas with a layer of office in between. Next, consider zoning-zone commercial along your wife avenues since it generates the most traffic. You will then provide dozens of possible routes across town, which dispersed the traffic across more streets and prevents there being many bottlenecks. Build a few avenues that connect into your city from the highway and have lots of smaller streets that interconnect to each other and the avenues.


Build a web-and build it on ONE side of the highway. You want there to be numerous good routes for any given trip from one part of your city to another-if you design like a tree, then you are forcing everything onto the same trunk and really only giving them one good route from point A to B. What is far simpler, and more efficient.but boring to start.is a grid. You can build it that way, but it's not efficient, and almost certainly will cause bottlenecks later. People say build roads in a hierarchy, like a tree, and I disagree. Have suggestions for the sidebar / topbar? Mail the mods!
